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		<title>Comunidad HISPANIA</title>
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		<description>Comunidad HISPANA en Lord of the Rings Online</description>
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			<title>Puedo descansar en paz.Enterrarme en Tr!!!</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6747&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 21:22:45 GMT</pubDate>
			<description><![CDATA[Rango 10 al fin...Me gustaria agradecerselo muy especialmente al club de fans.Sin vuestro apoyo,ayuda y dedicacion esto no habria sido posible.Gracias 
  
  
  
Imagen: http://www.lotrohispania.com/foros/picture.php?albumid=145&pictureid=2393]]></description>
			<content:encoded><![CDATA[<div>Rango 10 al fin...Me gustaria agradecerselo muy especialmente al club de fans.Sin vuestro apoyo,ayuda y dedicacion esto no habria sido posible.Gracias<br />
 <br />
 <br />
 <br />
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			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=20">Monster Play</category>
			<dc:creator>khazad</dc:creator>
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			<title><![CDATA[[Developer Diary] LOTRO LUA Scripting]]></title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6746&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 19:40:07 GMT</pubDate>
			<description>Buenas, 
 
Notas del progreso del desarrollo del sistema de Plug-In basados en lenguaje LUA: 
 
 
---Cita--- 
*Developer Diary: LOTRO LUA Scripting* 
 
*User Interface: An Important Factor for Games.*</description>
			<content:encoded><![CDATA[<div>Buenas,<br />
<br />
Notas del progreso del desarrollo del sistema de Plug-In basados en lenguaje LUA:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Cita:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<font size="4"><font color="MediumTurquoise"><b>Developer Diary: LOTRO LUA Scripting</b></font></font><br />
<br />
<font size="3"><font color="DarkOrange"><b>User Interface: An Important Factor for Games.</b></font></font><br />
 <br />
Some games require only a very minimalistic UI while others, like  MMOs, require  a more complicated UI to provide players with the large  amount of information vital to their gameplay. <b>The Lord of the Rings Online™</b>  has quite a bit going on behind the scenes. While our engineers,  designers, and artists have always tried to expose the appropriate  information in helpful ways, our development tools and time restraints  have not always allowed us to present this information  to players in  the way we truly wanted. In addition to those constraints, a truly  “perfect” UI can never really be achieved without allowing user  customization since every user has a unique vision of what their  “perfect UI” might look like. The addition of a “UI skinning” system  into the game way back in 2007 was a step in the right direction, but we  (as well as many of you!) still wanted more.<br />
<br />
 Since becoming a game systems engineer on LOTRO in late 2007, I have  formed a love-hate relationship with our UI and over time became the  “go-to guy” for UI on my team. I’ve always wanted more from our system  and would tell anyone who would listen exactly how much more I wanted.  About a year ago, my complaints/requests/whining fell on the ears of  “ForsakenArcher,” one of our talented internal tools engineers. The two  of us were joined by my good friend “Agiclaw” (who also works as a tools  engineer) and spoke at length about the shortcomings of our UI (both  the system itself and its use in game) and how much of a massive boon a  scripting system could be for us in that area. In our talks, Lua rose to  the forefront given its successful use by many other games. Ever the  ambitious fellow, Forsaken asked me to bring in the books I had about  Lua scripting and its usage to investigate how we could get such a thing  into our game. In a short time, Forsaken had what he needed to kick off  our prototyping by creating a system by which Lua scripts could be  loaded into our game and be given access to functions we could specify.  So began “Lua in LOTRO’s” journey into reality.<br />
<br />
 Given the basic system in place, the long journey began to prove that  a Lua scripting interface would, without a doubt, be worth the effort.  Many an hour was spent researching (some of you may recall my forum post  of “What drives you crazy about our UI?”) and writing pitch documents,  presentations, comparisons, and all the fun things needed to prove the  point that Lua could be a huge boon to us while our prototype anxiously  awaited to be shown off.<br />
<br />
Eventually, our rag-tag trio (Forsaken, Agiclaw, and I) with the  crucial managerial aid of the one and only “Frosty,” proved to the  Powers That Be that at least the user customization side of Lua was “no  longer if, but when.” At this point Free-to-Play development was about  to swing into full force so our window of opportunity for trying to get  Lua into Volume III Book 2 (aka F2P launch) was closing fast. I was  approved to use what time we had left to work on the game system APIs  (these are the function sets that Lua users are able to call to get  information out of the game) while the designers were still finalizing  our FreeToPlay initiatives from their side. Meanwhile, Forsaken and  Agiclaw were given leave to use their allowed “pet project time”  completely on Lua. In addition, many personal hours were dedicated to  the project. While we didn’t get everything we had hoped for in the  project’s release, we did reach a point where we felt it was a great  start and could be launched with the caveat of it still being in a “Beta  stage,” much like our initial releases of DirectX10 and Quest Guide.<br />
<br />
 Now that you know the basic history of how Lua came to be integrated  into our game for the purposes of UI customization, it‘s time for me to  stop rambling and simply give you a glance into what the actual system  is capable of. Functionality is exposed to Lua scripts in chunks of  functions know as “APIs.” We are launching with a myriad of basic UI  APIs (such as text boxes, windows, buttons, etc.), and three primary  gameplay APIs that were chosen based on player feedback about the  current UI limitations. The reason for only having three major gameplay  APIs for the initial launch was simply due to time constraints, and the  list of available APIs is intended to grow with future LOTRO content  updates. The three gameplay APIs that will be available at launch are as  follows:<br />
 <ul><li><font color="PaleGreen">Quickslots - Allows for the creation and customization of additional quickslots.</font></li>
<li><font color="PaleGreen">Player self-vitals  - Exposes effect information as well as  health and morale for only yourself – party member and target vitals did  not make it in for this release due to time constraints and will be  addressed in a future update.</font></li>
<li><font color="PaleGreen">Inventory - Allows for custom organization of your inventory.  For example, creating a single-bag view of your character inventory.</font></li>
</ul> As I said at the start, our goals were purely centered on UI  modifications and not introducing otherwise obscured information or  allowing players to do things they couldn’t otherwise do (such as  “bot-ing” or “macro-ing”). There will not be a way to execute skills or  use items through Lua scripts. We also do not allow the simulation of  mouse-clicks in any way. These limits are in place to prevent any kind  of automation of gameplay. Another intentional limit is that while we do  expose inventory information, it is only for your own inventory and  does not give you information on the items of another player. Yes, that  does indeed mean that there is no functionality for any “gear score  comparison” type add-ons.<br />
<br />
 The future of Lua in LOTRO is a bright one. While the current  functionality is certainly limited, we fully intend to continue the  development of this system so that both existing  and new game systems   will expose functionality to the user, allowing for a much more  personalized  user interface.<br />
<br />
 To give you a brief glimpse into what we are investigating, the  completion of the vitals API to expose party member and target vitals is  on the top of our “to-do” list. We’ll also continue to keep an eye out  for feedback on the UI and indentify additional pain points where Lua  can help improve the player experience. Here is just a small taste of  some of the areas we have on our radar to investigate (in no particular  order):<br />
 <ul><li><font color="PaleGreen">Vault UI</font></li>
<li><font color="PaleGreen">Mouse cursors</font></li>
<li><font color="PaleGreen">Chat window customization</font></li>
<li><font color="PaleGreen">Kinship UI</font></li>
</ul> We have passed a proving stage with this system, due largely in part  to all of you and your feedback. We hope you enjoy what we were able to  put together so far and that you will continue to provide us with  constructive feedback as we grow this system over time.<br />
<br />
 Special thanks:<br />
 <ul><li><font color="PaleGreen">ForsakenArcher and Agiclaw; without their work and dedication,  we could never have hoped to have anything like this system for many a  year to come, if ever</font></li>
<li><font color="PaleGreen">Frosty; for coming in during the most stressful moments and proving vital for us to push this system into approval</font></li>
<li><font color="PaleGreen">ZombieColumbus, Amlug, and all the other designers; for helping to support us as we sought approval for this system</font></li>
<li><font color="PaleGreen">Our Beta Testers and all of our players; without your support and feedback, a system like this would never come to pass</font></li>
</ul> -Narrel<br />
<br />
<a href="http://forums.lotro.com/showthread.php?t=353380" target="_blank"><b>Comments!</b></a> (Lotro.com)
			
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</div>(<a href="http://www.lotro.com/gameinfo/devdiaries/808-developer-diary-lotro-lua-scripting" target="_blank"><b><b>LIN</b></b><b>K</b></a>)<br />
<br />
Un Saludo.</div>

]]></content:encoded>
			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=221"><![CDATA[Enedwaith [F2P]]]></category>
			<dc:creator>Quijar</dc:creator>
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			<title><![CDATA[[Developer Diary] Volume III Book 2 Crafting Update]]></title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6745&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 19:28:11 GMT</pubDate>
			<description>Buenas, 
 
Notas de desarrollo relacionadas con las actualizaciones del sistema de Crafting que se introducirán con el Volumen III, Book 2: 
 
 
---Cita--- 
*Developer Diary: Volume III Book 2 Crafting Update* 
 
*Overview*</description>
			<content:encoded><![CDATA[<div>Buenas,<br />
<br />
Notas de desarrollo relacionadas con las actualizaciones del sistema de Crafting que se introducirán con el Volumen III, Book 2:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Cita:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<font size="4"><font color="Cyan"><b>Developer Diary: Volume III Book 2 Crafting Update</b></font></font><br />
<br />
<font size="3"><font color="DarkOrange"><b>Overview</b></font></font><br />
<br />
 Book 2 is almost here, so let's talk about crafting! This update  brings improvements for two more crafting professions, revisions to many  older reputation recipes, a bunch of new class item recipes for  Tailors, and updates for crafted Athelas Essence and Celebrant Salve  potions made by Scholars.<br />
 <br />
<font size="3"><font color="DarkOrange"><b>Weaponsmith &amp; Woodworker Profession Improvements</b></font></font><br />
<br />
 Continuing with the improvements in Book 1 for the Cook and Jeweller  professions, Book 2 introduces an arsenal of new crafted weapons for  Weaponsmiths and Woodworkers alike! All weapons crafted by weaponsmiths  and woodworkers after the arrival of Book 2 will have revised stats and  damage types. Similar to the improvements for crafted jewellery, weapon  stats have been completely redesigned, from Apprentice to Supreme.<br />
<br />
 <div align="center"><i><b><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image001.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> <img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image003.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</b></i></div> <div align="center"><i><b><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image005.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></b></i>   <img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image007.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</div> <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image009.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />   <img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image011.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</div> <div align="center"><i><b>A variety of new crafted Weaponsmith swords displaying updated stats<br />
<br />
</b></i></div> <div align="center"><i><b><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image013.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />   <img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image015.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</b></i></div> <div align="center"><i><b><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image017.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />   <img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image019.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</b></i></div> <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image019.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />   <img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image023.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
  </div> <div align="center"><i><b>A variety of new crafted Woodworker spears displaying updated stats</b></i></div> <br />
It is important to note that no existing crafted weapons have been  changed. If you are using or storing any crafted weapons, they will  remain exactly the same as before. Only newly-crafted weapons will have  the updated stats.<br />
 <br />
Also beginning with Book 2, many existing Weaponsmith and Woodworker  recipes have been upgraded with multi-output functionality! Weapon  crafters will find they now have a ton of new options available when  crafting weapons for themselves or others.<br />
<br />
 <div align="center"><i><b><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image025.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />   <img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image027.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</b></i></div> <div align="center"><i><b>Two potential outputs for the Heavy Bright Steel Headsman&#8217;s Axe Recipe<br />
<br />
</b></i></div> <div align="center"><i><b><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image029.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />   <img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image031.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</b></i></div> <div align="center"><i><b>Two potential outputs for the Heavy Yew Club Recipe</b></i><br />
</div> <br />
Multi-output Weaponsmith and Woodworker recipes have a special icon  next to the recipe name in your crafting panel. After selecting a  recipe, the multi-output button appears in the lower portion of the  crafting panel. This button allows the crafter to choose the weapon they  wish to craft from several different possibilities.<br />
<br />
 <div align="center"><i><b><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image037.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</b></i></div> <div align="center"><i><b>Crafting panel displaying a multi-output Weaponsmith recipe<br />
<br />
</b></i></div> <div align="center"><i><b><img src="http://www.lotro.com/media/article_images/Dev_Diary/V3B2%20Crafting%20Updates/image039.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</b></i></div> <div align="center"><i><b>Crafting panel displaying a multi-output Woodworker recipe<br />
<br />
</b></i></div> <font size="3"><font color="DarkOrange"><b>Other New Stuff</b></font></font><br />
<br />
 <font color="Red"><b>Changes to Mastery &amp; Critical Success</b></font><br />
<br />
 We&#8217;ve changed the way crafting mastery works, allowing Apprentice  crafters to use optional ingredients and to experience critical success  upon completing proficiency (previously, both proficiency and mastery  needed to be completed). With the benefits of critical success and  mastery options made available while working towards completing mastery,  we hope players will find the crafting experience to be more exciting  and rewarding than before!<br />
<br />
 All craft professions and tiers have been updated to allow use of  optional ingredients and the chance for critical successes once  proficiency for a given tier has been completed. Remember though, in  order to unlock mastery for your current tier, you must complete  proficiency for that tier as well as mastery for all previous tiers.<br />
<br />
 <font color="Red"><b>Farmer, Forester, and Prospector Profession Quests</b></font><br />
 <br />
We&#8217;ve added new profession quests for the Farmer, Forester, and  Prospector professions. Adding these quests brings more consistency  amongst all craft professions. It allows us more opportunities to  provide important information to crafters, such as new resources and  facility locations.<br />
<br />
 <font color="Red"><b>Revision for Many Reputation Recipes</b></font><br />
 <br />
We&#8217;ve updated many of the existing reputation item recipes to improve  experience rewards, better balance the required ingredients used, and  to allow use of optional ingredients to aid in critical successes! The  following recipes have been updated with this change:<br />
 <ul><li><font color="PaleGreen">Cook: Seasoned Beef with Cauliflower Recipe, Strawberry Dessert Wine Recipe, Honey-roasted Chicken Recipe</font></li>
<li><font color="PaleGreen">Forester: Treated Black Ash Heartwood Recipe, Gossamer Thread Recipe</font></li>
<li><font color="PaleGreen">Jeweller: Dwarf-jewel Recipe, Polished Moonstone Recipe, Dwarf-ring Recipe, Dwarf-necklace Recipe</font></li>
<li><font color="PaleGreen">Metalsmith: Crest of Vigilance Recipe, Crest of Valour Recipe, Icon of Heroes Recipe</font></li>
<li><font color="PaleGreen">Prospector: Ancient Nickel Ingot Recipe</font></li>
<li><font color="PaleGreen">Scholar: 'Scholar's Writ' Recipe, 'Study of the Unknown' Recipe, 'Of Mysteries Most Profound' Recipe</font></li>
<li><font color="PaleGreen">Tailor: Ranger's Sash Recipe, Ranger's Cloak Recipe, Tapestry of Deeds Recipe</font></li>
<li><font color="PaleGreen">Weaponsmith: Ceremonial Dagger Recipe, Ceremonial Blade Recipe, Warden's Sceptre Recipe</font></li>
<li><font color="PaleGreen">Woodworker: Wood Figurine Recipe, Viol Recipe, Bree-spear Recipe</font></li>
</ul> <font color="Red"><b>New Class Recipes for Tailors</b></font><br />
<br />
 New Captain Armament recipes for both Master and Supreme Tailors have  been added to treasure. It is strongly suggested that Captains acquire a  level-appropriate Armament before sending their Heralds into battle!<br />
 <br />
Additionally, a new multi-output Captain Standards recipe has been  added to treasure. Note that this recipe allows the crafter to choose  which Standard they wish to make, so be sure to choose carefully before  executing the recipe!<br />
<br />
<font color="Red"><b>Updates to Crafted Athelas Essence and Celebrant Salve Potions</b></font><br />
 <br />
We&#8217;ve updated the effects for all crafted Athelas Essence and  Celebrant Salve potions. In general, we have increased the amount of  morale/power received when using a crafted potion, while slightly  increasing the variance. See the following chart for more details:<br />
<br />
                            <div align="center"><table class="stg_table tborder" style="width:60%; "><thead class="thead"><tr><th colspan="3"><div align="center"><font color="Lime"><b>MORALE</b></font></div></th></tr></thead><tbody><tr class="alt2"><td>Name</td><td>Level</td><td>Effect</td></tr><tr class="alt1"><td>Lesser Athelas Essence</td><td>1</td><td>100 - 150 Morale</td></tr><tr class="alt2"><td>Simple Athelas Essence</td><td>15</td><td>200 - 300 Morale</td></tr><tr class="alt1"><td>Greater Athelas Essence</td><td>25</td><td>300 - 400 Morale</td></tr><tr class="alt2"><td>Refined Athelas Essence</td><td>35</td><td>400 - 500 Morale</td></tr><tr class="alt1"><td>Distilled Athelas Essence</td><td>45</td><td>500 - 600 Morale</td></tr><tr class="alt2"><td>Infused Athelas Essence</td><td>51</td><td>600 - 750 Morale</td></tr><tr class="alt1"><td>Pure Athelas Essence</td><td>58</td><td>750 - 900 Morale</td></tr><tr class="alt2"><td>Potent Athelas Essence</td><td>60</td><td>900 - 1000 Morale</td></tr><tr class="alt1"><td>Steeped Athelas Essence</td><td>65</td><td>1100 - 1200 Morale</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 -->                             <br />
<table class="stg_table tborder" style="width:60%; "><thead class="thead"><tr><th colspan="3"><div align="center"><font color="Cyan"><b>POWER</b></font></div></th></tr></thead><tbody><tr class="alt2"><td>Name</td><td>Level</td><td>Effect</td></tr><tr class="alt1"><td>Lesser Celebrant Salve</td><td>1</td><td>100 - 150 Power</td></tr><tr class="alt2"><td>Simple Celebrant Salve</td><td>15</td><td>200 - 250 Power</td></tr><tr class="alt1"><td>Greater Celebrant Salve</td><td>25</td><td>300 - 350 Power</td></tr><tr class="alt2"><td>Refined Celebrant Salve</td><td>35</td><td>400 - 450 Power</td></tr><tr class="alt1"><td>Distilled Celebrant Salve</td><td>45</td><td>500 - 550 Power</td></tr><tr class="alt2"><td>Infused Celebrant Salve</td><td>51</td><td>600 - 650 Power</td></tr><tr class="alt1"><td>Pure Celebrant Salve</td><td>58</td><td>700 - 800 Power</td></tr><tr class="alt2"><td>Potent Celebrant Salve</td><td>60</td><td>800 - 900 Power</td></tr><tr class="alt1"><td>Steeped Celebrant Salve</td><td>65</td><td>900 - 1000 Power</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --></div><br />
<br />
<a href="http://forums.lotro.com/showthread.php?t=353009" target="_blank"><b>Comments!</b></a> (Lotro.com)
			
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</div>(<a href="http://www.lotro.com/gameinfo/devdiaries/803-developer-diary-volume-iii-book-2-crafting-update" target="_blank"><b><b>LIN</b></b><b>K</b></a>)<br />
<br />
Un Saludo.</div>

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			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=221"><![CDATA[Enedwaith [F2P]]]></category>
			<dc:creator>Quijar</dc:creator>
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			<title><![CDATA[[Developer Diary] Captain Revision]]></title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6744&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 19:02:30 GMT</pubDate>
			<description><![CDATA[Buenas, 
 
Notas de desarrollo de la revisión de la clase Capitán del juego: 
 
 
---Cita--- 
*Developer Diary: Captain Revision* 
*By: Ken "Graalx2" Burd* 
 
 *Overview*]]></description>
			<content:encoded><![CDATA[<div>Buenas,<br />
<br />
Notas de desarrollo de la revisión de la clase Capitán del juego:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Cita:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<font size="4"><font color="MediumTurquoise"><b>Developer Diary: Captain Revision</b></font></font><br />
<i><b>By: Ken &quot;Graalx2&quot; Burd</b></i><br />
<br />
 <font size="3"><font color="DarkOrange"><b>Overview</b></font></font><br />
 <br />
Volume III, Book 2 will address two main issues with the Captain  class. First, their Standards give percentage-based additions to Melee  Offense and Morale; this is untenable in the long run. As these numbers  keep going up, a 10% or 20% bonus becomes overwhelming, plus it leaves  no room to give additional bonuses as level caps are increased.<br />
<br />
 The other issue is that end-game Captains rarely trait in any other  line than Hands of Healing. Both Lead the Charge and Leader of Men  suffer from confusion over exactly what their bonuses should be doing.   Is Lead the Charge useful for DPS or for Tanking? Is Leader of Men  supposed to be used solo when using pets or in a fellowship for the  buffs and revive abilities?<br />
 <br />
While looking at these issues, we discovered that Heralds would also  benefit from some adjustments. Each type of Herald now has its own  special skill. Heralds of War will tend to use their large auto-attacks  more. In addition, the Herald of War has a new Coordinated Strike skill  that does more damage plus does additional damage when attacking from  behind.  The Herald of Hope will now be able to &#8220;Lend Courage&#8221; that  restores much more Morale than Lend Will. The Herald of Victory now will  &#8221;Lend Resolve&#8221; that restores some of the Captain&#8217;s Power in addition to  Morale.<br />
 <br />
We also took the opportunity to change Armaments so that they give  actual Armour ratings to your Heralds. Previously, Armaments used a form  of Melee/Ranged/Tactical Defence that reduced the incoming damage by a  percentage. This prevented us from adding in higher levels of Armaments  (this is why there were no new Armaments after level 40).<br />
 <br />
<font size="3"><font color="DarkOrange"><b>Captain Standards</b></font></font><br />
 <br />
Let&#8217;s get these out of the way first. Currently, Captain Standards  give a base 10% bonus to Melee Offense and 10% bonus to max Morale, with  specific types of Standards increasing these bonuses. These bonuses  will be converted to Melee Offence Rating and a straight addition to  Maximum Morale.<br />
<br />
 <div align="center"><a href="http://www.lotro.com/media/article_images/Dev_Diary/Capt%20Revision/image001.jpg" target="_blank"><img src="http://www.lotro.com/media/article_images/Dev_Diary/Capt%20Revision/image001s.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a></div> <br />
While it is theoretically possible, with these Standards, to reach  the cap of +30% Melee Offense, the Captain must have a near maximum  Might, plus several other Melee Offense items equipped to reach that  cap. What the Standards do is allow the Captain the ability to choose  equipment that focuses on the other things the Captain is called on to  do while still maintaining a high Melee Offense.<br />
<br />
 The Max Morale bonuses were built by taking a multiple of the Max  Morale bonus available on items. This takes into account the high level  increases in these items to keep the numbers close to what they were in  absolute terms. While we are sure there are some Captains who  specifically built their characters to maximize their Morale who will  get less of a bonus from these Standards, we believe there will be just  as many Captains who will actually gain more Morale or at least be  approximately the same as before.<br />
 <br />
We realize that some Captains may see this change as a nerf, but it  is necessary for the long term balance of the game. To help offset these  changes we introduced a Tailor recipe for level 65 standards that is  available in random monster loot.<br />
<br />
<font size="3"><b><font color="DarkOrange">Leader of Men and Lead the Charge Trait Sets</font></b></font><br />
 <br />
Ok, now for some changes that we think will be much more exciting.  The first thing that has changed is the membership of the Trait Sets.  The two Herald traits, &#8220;Loyalty&#8221; and &#8220;Precise Ally,&#8221; are being switched  from &#8220;Leader of Men&#8221; to &#8220;Lead the Charge.&#8221;  &#8220;Adherent of Elendil&#8221; and  &#8220;Intimidation&#8221; are moved into &#8220;Leader of Men&#8221; from &#8220;Lead the Charge.&#8221;  This change will make &#8220;Leader of Men&#8221; traits all deal with skills and  bonuses to the role the Captain plays in a fellowship, while the &#8220;Lead  the Charge&#8221; traits will now all deal with the Captain&#8217;s role doing  damage and fighting solo. To further emphasize these changes the Trait  Set bonuses, as well as the Legendary Trait capstone for both of these  Trait Sets, have been updated.<br />
 <b><br />
<font color="Red">Leader of Men</font></b><br />
 <ul><li><font color="PaleGreen">Two Trait Bonus &#8211; Retains the removal of the cooldown for all Mark skills. The same as before.</font></li>
<li><font color="PaleGreen">Three Trait Bonus &#8211; This becomes the 10% chance for &#8220;Kick&#8221; to  initiate a Fellowship Maneuver. This is the same as the previous 4 trait  set bonus.</font></li>
<li><font color="PaleGreen">Four Trait Bonus &#8211; Makes &#8220;Grave Wound&#8221; a Force Taunt. This is  the same as the previous Four Trait set bonus from &#8220;Lead the Charge.&#8221;</font></li>
</ul> Legendary Capstone Trait &#8211; now called &#8220;Leader of Men.&#8221; This trait  gives a +50% threat rating to &#8220;Noble Mark.&#8221; However, the main thing that  this trait does is to give every member of the Captain&#8217;s fellowship a  lesser version of their Shield Brother buffs. So &#8220;Inspire&#8221; will give  every fellowship member a small heal over time and &#8220;To Arms&#8221; will give  everyone a +10% damage increase for a short while. The other &#8220;Shield  Brother&#8221; skills give a similar level of buffs to the fellowship.<br />
 <b><br />
<font color="Red">Lead the Charge</font></b><br />
 <ul><li><font color="PaleGreen">Two Trait Bonus - +15% Critical Magnitude. Same as before.</font></li>
<li><font color="PaleGreen">Three Trait Bonus - +5% reduction in Melee skill power costs. Same as before.</font></li>
<li><font color="PaleGreen">Four Trait Bonus - +5% increased chance to critical with a Melee  skill. Note that is +5%, not an increase to the critical ratings so it  will go over the cap.+</font></li>
</ul> Legendary Capstone Trait &#8211; &#8220;Master of War&#8221; &#8211;A +50% damage bonus to  &#8220;Shadow&#8217;s Lament&#8221; plus it no longer gives the increased threat that it  had before. &#8220;Master of War&#8221; will also remove the need for a Defeat Event  to use &#8220;Shadow&#8217;s Lament&#8221; at the cost of a somewhat increased cooldown.  In addition, &#8220;Master of War&#8221; includes the Herald and Archer buffs  previously bestowed by the &#8220;Master of Oaths&#8221; Legendary trait from the  old &#8220;Leader of Men&#8221; trait set, including the ability to use the  Oathbreaker Armament.<br />
<br />
 One piece of very strong beta feedback we received was that &#8220;Master  of Oaths&#8221; was acquired through a very long, mostly solo, effort to build  up Reputation with the Iron Garrison in Moria.  The &#8220;Master of War&#8221;  trait was acquired through completing the Volume 2 books in Moria,  generally requiring a Fellowship.  Players pointed out that doing solo  content to get a fellowship oriented trait and fellowship content to get  a solo oriented trait didn&#8217;t make much sense.<br />
 <br />
As a result the method of acquisition for the two legendary capstones  has been switched.  What this means is that a Captain with the old  &#8220;Master of Oaths&#8221; trait will log in and see &#8220;Master of War&#8221; slotted and  in his trait panel.  A Captain with the old &#8220;Master of War&#8221; trait will  log in and see the &#8220;Leader of Men&#8221; trait slotted and in his trait panel.   You&#8217;ll have to re-trait to make sure you have the prerequisite traits  slotted to enable the Legendary capstone, but other than that you&#8217;ll be  good to go.<br />
 <br />
<font size="3"><font color="DarkOrange"><b>New Herald Skills</b></font></font><br />
 <br />
Our goal here was to give the Heralds an upgrade and to further differentiate the types of Heralds.<br />
<br />
 <font color="Red"><b>Herald of War</b></font><br />
This Herald will now tend to use large auto attacks more. In addition  their &#8220;Coordinated Attack&#8221; skill has been upgraded to &#8220;Coordinated  Strike.&#8221; This skill does more damage than &#8220;Coordinated Attack&#8221; and even  more damage when the Herald attacks from behind.<br />
 <b><br />
<font color="Red">Herald of Hope</font></b><br />
 This Herald will now have an upgrade to the &#8220;Lend Will&#8221; skill. &#8220;Lend Courage&#8221; will restore much more Morale than &#8220;Lend Will&#8221;.<br />
 <b><br />
<font color="Red">Herald of Victory</font></b><br />
 This Herald will now have an upgrade to the &#8220;Lend Will&#8221; skill. &#8220;Lend  Resolve&#8221; will now restore the Captain&#8217;s Power in addition to their  Morale.<br />
<br />
 <font size="3"><font color="DarkOrange"><b>Armaments</b></font></font><br />
 <br />
The last major update to Captain equipment is the conversion of  Armament to give a +Armour Rating buff to all Heralds and Archers  summoned while the Armament is equipped. This Armour Rating is used  instead of the Defence bonus that Armaments were providing. The Armour  Rating was chosen to give the Heralds the same overall defense they  previously had, just in a more visible manner. The Armour Ratings given  for each Armament is now displayed in the Armament description and is in  addition to the inherent Armour Rating the Herald has naturally.<br />
<br />
 This will also allow us to add additional Tiers of Armaments to  crafting.  Given that Armour rating is relative to Monsters of the same  level as the Armament, it would be a good idea to acquire a level  -appropriate Armament at the first opportunity. You wouldn&#8217;t be caught  dead in old level 25  armour, so don&#8217;t let your Herald suffer that fate!<br />
<br />
 <div align="center"><a href="http://www.lotro.com/media/article_images/Dev_Diary/Capt%20Revision/image002.jpg" target="_blank"><img src="http://www.lotro.com/media/article_images/Dev_Diary/Capt%20Revision/image002s.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a></div> <br />
Combined these make for some significant changes to the Captain  class. We feel Captains are now in a better place and can&#8217;t wait to hear  your feedback on these changes.<br />
<br />
<a href="http://forums.lotro.com/showthread.php?t=352276" target="_blank"><b>Comments!</b></a> (Lotro.com)
			
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</div>(<a href="http://www.lotro.com/gameinfo/devdiaries/797-developer-diary-captain-revision" target="_blank"><b><b>LIN</b></b><b>K</b></a>)<br />
<br />
Un Saludo.</div>

]]></content:encoded>
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			<dc:creator>Quijar</dc:creator>
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			<title><![CDATA[[Developer Diary] Vault Changes]]></title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6743&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 18:52:33 GMT</pubDate>
			<description>Buenas, 
 
Cambios en el sistema del almacén de objetos: 
 
 
---Cita--- 
*Developer Diary: Vault Changes  * 
 
Hi all, Ransroth here! I’m a Game Systems Engineer working on LOTRO  and today I’m here to tell you about the changes that are coming to a  vault near you when Volume III, Book 2 launches!</description>
			<content:encoded><![CDATA[<div>Buenas,<br />
<br />
Cambios en el sistema del almacén de objetos:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Cita:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
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		<td class="alt2">
			<hr />
			
				<font size="4"><font color="Cyan"><b>Developer Diary: Vault Changes  </b></font></font><br />
<br />
Hi all, Ransroth here! I’m a Game Systems Engineer working on LOTRO  and today I’m here to tell you about the changes that are coming to a  vault near you when Volume III, Book 2 launches!<br />
<br />
 Before this release, there was quite a bit of dissatisfaction  internally with the existing bank. Managing items within it required a  lot of hovering over them to see the tooltips, and finding a particular  item was very difficult. Additionally, it wasn’t feasible to increase  the capacity for the users, which we knew was something we wanted to do.<br />
<br />
 So, for Volume III Book 2 we decided to convert the bank to the same  system the current Shared Account Storage uses. Let me briefly go over  the key features of the Shared Account Storage, which have been  incorporated wholesale into the new vault.<br />
<br />
 <font size="3"><font color="DarkOrange"><b>Dynamic Filtering</b></font></font><br />
 <br />
Each item in the vault has an item class associated with it. As we  load in the items, we collect all these classes into a dropdown menu  which allows you to then restrict your view to only items matching the  particular class. For example, you can select “Legendary Item XP”, and  immediately see all the IXP Runes stored in the vault, or select “Craft:  Component”, and see all the crafting components. As part of the Volume 3  Book 2 update, we have reworked a lot of the item classes to make the  names make more sense.<br />
<br />
 <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/Vault%20Changes/image001.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<font size="3"><font color="DarkOrange"><b>Sorting</b></font></font><br />
 <br />
You are able to select the sort method for the items in the vault.  You can sort your items alphabetically, or in reverse alphabetic order.  With the new vault, we will also introduce a new sorting method:  “Chest,” described below.<br />
<font size="3"><font color="DarkOrange"><b><br />
 Automatic Stack Merges</b></font></font><br />
 <br />
When adding a stackable item to the vault, that item will  automatically combine with an existing stack if there is one. For  example, if you have 40 Sturdy Hides already in the vault, and you come  back with 20 more, you don’t have to hunt for the stack. You can just  drag in the 20 Sturdy Hides and find a new shiny stack of 60 Sturdy  Hides waiting for you.<br />
<br />
 One of the improvements in the new vault is that you can now do this even if your vault is full.<br />
 <br />
<font size="3"><font color="DarkOrange"><b>Beta Feedback</b></font></font><br />
 <br />
It seemed like converting the bank to use this system would be great.  People liked the Shared Storage and we thought they’d like the new bank  too.<br />
<br />
 Then we started the Beta Test. The response of the beta testers was  tremendously negative, quickly growing the forum thread to over 40  pages. There were several concerns with the new vault. The primary  concerns were focused on two factors – the inability for players to  organize the items in their vault using whatever organizational system  they preferred, and the inability to see all items in the vault on  screen at once. Addressing either of these issues would require major  work to fix, and normally we might have decided to hold off on making  any changes until the next release. However, in case of  user-organization, there was a critical reason to create a solution in  time for the Volume III Book 2 launch.  Beta feedback showed that many  of our users had already spent several hours organizing their vaults  just the way they wanted. If we didn’t provide them with the means to  preserve their existing arrangement, then even if we introduced a  user-organization solution in a future release, players would need to  start from scratch and once again spend hours reorganizing their vaults.<br />
<br />
 The problem was how to implement and test an appropriate solution in  the time available to us. I spent a while in talks with other engineers  and designers and finally we were able to come up with a design that  could be implemented within our time constraints and would serve to  satisfy the immediate needs of the players. Thus were born the new  “chests.”<br />
<br />
 <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/Vault%20Changes/image003.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div> <br />
The first version of the chest dropdown had an “Unassigned” entry,  followed by “Chest 1” all the way to “Chest 10”. However, we realized  that “Main Chest” was a better name than “Unassigned” and would map  nicely to the way users had their items laid out previously. One of the  advantages of the new chests is that there is no limit to the number of  items that can go in any given chest. You could choose to store every  item in your vault in the main chest or split them up as you see fit. We  are also able to assign your items to chests based on where they were  in the old vault.<br />
<br />
 Everyone was on board to implement chests quickly, but we ran into a  problem that we thought might mean no chests for launch. The problem was  one of auto-merge. Let’s say that you have 37 Sturdy Hides sitting in  your vault and you come back from adventuring with 40 more. You could  drag them in and just have a single stack of 77 Hides. This is great,  but creates weird situations with chests. Say that you have Chest 2  displayed on screen and drag in your 40 hides. The stack of 37 hides may  be hidden away in Chest 1. Do we take the resulting stack of 77 hides  and put it all in Chest 2? Does the newly-grown stack just stay in Chest  1, but then the hides appear to disappear from the user’s screen? After  quite a bit of discussion, we decided that the hides should stay in  Chest 1, but that we would shift the user’s view to that chest.<br />
<br />
 Even without chests, there was a potential for items appearing to  disappear due to the filter option, so we applied the new reasoning to  the filter selection as well – if you drag in an item not matching the  current filter, the filter is changed to display the item.<br />
<br />
 Given that this view-switching behavior might be a bit confusing to  some players, we decided to display some basic vault usage tips whenever  the current vault view was empty.<br />
<br />
 <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/Vault%20Changes/image005.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div> <br />
One of the great things about chests is that they gave us the ability  to sort the items when viewing all of them, in a way closer to the way  the user thinks of them. We can show the items in the Main Chest first,  in Chest 1 second, etc. To select this sorting option, you can use  “Chest” in the sorting menu. Items within each chest are sorted  alphabetically.<br />
<br />
Early on in our internal review, it became clear that we needed a  better method to handle moving items between chests. Dragging items out  to your inventory, selecting a new chest, and then dragging them back  into the vault wasn’t very efficient. We chose to go with a right-click  menu. Instead of items going straight to your inventory when  right-clicked, we now display a context menu when right-clicking on an  item. The context menu allows you to move the item into any other chest  or to place it into your inventory. Note – double-clicking on an item  will still send it straight to your inventory.<br />
<br />
 <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/Vault%20Changes/image007.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div> <br />
The first time you open the new vault, it will take a few moments  before the vault will appear. This happens because behind the scenes,  your items are being migrated to the new back end storage. Be patient,  the pause is only there the very first time.<br />
 <br />
<font size="3"><font color="DarkOrange"><b>Other Improvements</b></font></font><br />
 <br />
Also in response to the beta feedback, we added a search feature.  This will allow you to easily find an item with a particular word or  words in the name.<br />
 <div align="center"><br />
<img src="http://www.lotro.com/media/article_images/Dev_Diary/Vault%20Changes/image009.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div> <br />
It was quite clear to everyone that the version with chests was a big  improvement on the original beta release, and the response on the  forums was positive, but there was still some dissatisfaction with the  lack of finer control within the chest and the inability to see all  items at once. We weren’t able to address those concerns in the Volume  III Book 2 timeframe, but we take them very seriously and are working  hard to address them.<br />
<br />
 I’m very hopeful that in my next dev diary, I’ll be able to boast of  many cool features that we will have implemented for the new vault!<br />
<br />
<a href="http://forums.lotro.com/showthread.php?t=352100" target="_blank"><b>Comments!</b></a> (Lotro.com)
			
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</div>(<a href="http://www.lotro.com/gameinfo/devdiaries/786-developer-diary-volume-iii-book-2-quest-notes" target="_blank"><b><b>LIN</b></b><b>K</b></a>)<br />
<br />
Un Saludo.</div>

]]></content:encoded>
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			<dc:creator>Quijar</dc:creator>
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			<title><![CDATA[[Developer Diary] Wardrobe System]]></title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6742&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 18:41:22 GMT</pubDate>
			<description>Buenas,  
 
Notas de desarrollo del sistema de guardarropas: 
 
 
---Cita--- 
*Developer Diary: Wardrobe System* 
*By: Elliot “Avon” Gilman!* 
  
*Wardrobe System*</description>
			<content:encoded><![CDATA[<div>Buenas, <br />
<br />
Notas de desarrollo del sistema de guardarropas:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Cita:</div>
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				<font size="4"><font color="Cyan"><b>Developer Diary: Wardrobe System</b></font></font><br />
<i><b>By: Elliot “Avon” Gilman!</b></i><br />
 <br />
<font size="3"><font color="DarkOrange"><b>Wardrobe System</b></font></font><br />
 <br />
Volume III, Book 2 will introduce the Wardrobe System, a system  guaranteed to take your hoarding habit to the next level. If you‘re like  me, your shared storage and vault are busting at the seams with items,  many of which are cosmetic outfits or have an appearance too nice to  part with. The Wardrobe system is designed to store the appearances of  these items and includes some unique features not seen with shared  storage or the vault.<br />
<br />
 <font size="3"><b><font color="DarkOrange">Using the Wardrobe</font></b></font><br />
 <br />
A major difference between the wardrobe and other types of storage is  that an item moved into the wardrobe is copied; the original item will  remain whereever it originated. The wardrobe will copy key information,  such as the item’s name, appearance, description, and color, leaving the  original untouched. What you decide to do with the original item is up  to you and has no impact on its doppelganger in the wardrobe. You may  decide to delete or sell the original to free up storage space  elsewhere, or if the item is not bound to you, you can give it away to a  friend. In a lot of ways this functionality is similar to how the  outfit system works. You are never really moving clothing to an outfit  slot but rather the outfit system copies the appearance to that slot.<br />
<br />
 Unlike real-world closets, this wardrobe can only store clothing and  initially is limited to 20 items. Additional space can be purchased in  the LOTRO Store in increments of 10, up to a total of 50.<br />
<br />
 It’s important to note that the wardrobe does not copy an item’s  stats. Gear moved to wardrobe will look like the original but it can  only be cosmetically worn, giving no benefit aside from making you look  fabulous.<br />
<br />
 The wardrobe can be accessed by talking to any of the Vault-keepers.  Clothing already stored in your vault and shared storage will have to be  moved to your pack prior to being placed in the wardrobe. A simple  drag-and-drop from your pack to the wardrobe will copy the item’s  appearance and information to it.<br />
<br />
 <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/wardrobe/image001.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</div> <div align="center"><i><b>The wardrobe has the usual  sorting and filtering features you’re already familiar with, along with a  new filtering option, “Colour,” which allows you to show only outfits  of a specific color.<br />
<br />
</b></i><img src="http://www.lotro.com/media/article_images/Dev_Diary/wardrobe/image002.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</div> <div align="center"><i><b>You can also search for items by name, a feature that has been added to shared storage and the vault as well.</b></i><br />
<br />
</div><font size="3"><font color="DarkOrange"><b>Dying Items in the Wardrobe</b></font></font><br />
<br />
 Dyes can be applied to items in your wardrobe by using the dye and  selecting the item you wish to have colored. When the dye is applied it  will not overwrite the current color but instead add it to the item’s  available list of colors. This allows you to collect all color variants  of an item without taking up additional space elsewhere!<br />
<br />
 <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/wardrobe/image003.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</div> <div align="center"><i><b>In the above screenshot the  Lawgiver’s Robe has been dyed three times giving it a total of four  colors to choose from. The default color is the non-dyed version of the  item.<br />
<br />
</b></i></div> The Selection Colour, as seen in the screenshots, is a drop-down list  of available colors for the selected item. Items that haven’t been dyed  will only have one color to choose from. Use this selector to choose  the color you want to wear before dragging the item to an outfit slot.<br />
<br />
 <font size="3"><font color="DarkOrange"><b>Wearing Items from Wardrobe</b></font></font><br />
 <br />
Wearing items from the wardrobe is as easy as opening your character  panel, selecting one of your outfit tabs, and dragging the item from the  wardrobe to the appropriate slot. The item in the wardrobe will remain  there as your character takes on the appearance of it.<br />
<br />
 <b><font size="3"><font color="DarkOrange">Removing Items from the Wardrobe</font></font></b><br />
 <br />
Removing items from the wardrobe is done by selecting the item you  wish to delete and clicking the Remove Item button. This will completely  purge the item and all its color variants from wardrobe with no chance  of recovering it. Before the item is cleared you will be asked to  confirm the deletion as this operation is irreversible.<br />
 <br />
<font size="3"><font color="DarkOrange"><b>The Other Feature</b></font></font><br />
<br />
 The wardrobe is shared among all of your characters on the world  giving them access to the same clothes, potentially giving your low  level alternates access to high level outfits. Furthermore, they can  have access to outfits previously requiring reputation to wear. If a  character obtains an outfit and meets the requirements to wear it, they  can put it into the wardrobe for your other characters to use.<br />
<br />
 <div align="center"><img src="http://www.lotro.com/media/article_images/Dev_Diary/wardrobe/image004.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
</div> <div align="center"><i><b>The image above shows a low  level alternate character wearing an outfit normally requiring ally  standing with the Elves of Rivendell. The character can use this outfit  thanks to another character, on the same account, who met the  requirements prior to adding it to the wardrobe.</b></i></div><br />
<font size="3"><font color="DarkOrange"><b>Some Restrictions Apply</b></font></font><br />
<br />
 Not all items placed in the wardrobe can be used by your alternate  characters. Some gear, such as armor or raid gear, cannot be used by  other characters unless they meet the required armor proficiency of the  item. For example, my Champion’s Rift gear can be placed in wardrobe but  it’s only usable to my other characters who can equip heavy armor.  Conversely, all of my alternates can wear my Lore-master’s Rift gear, as  it only requires Light Armor proficiency.<br />
<br />
 We hope you enjoy using the wardrobe!<br />
<br />
<a href="http://forums.lotro.com/showthread.php?t=351926" target="_blank"><b>Comments!</b></a> (Lotro.com)
			
			<hr />
		</td>
	</tr>
	</table>
</div>(<a href="http://www.lotro.com/gameinfo/devdiaries/792-developer-diary-wardrobe-system" target="_blank"><b><b>LIN</b></b><b>K</b></a>)<br />
<br />
Un Saludo.</div>

]]></content:encoded>
			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=221"><![CDATA[Enedwaith [F2P]]]></category>
			<dc:creator>Quijar</dc:creator>
			<guid isPermaLink="true">http://www.lotrohispania.com/foros/showthread.php?t=6742</guid>
		</item>
		<item>
			<title>Developer Diary: LOTRO LUA Scripting</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6741&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 16:20:38 GMT</pubDate>
			<description>*Developer Diary: LOTRO LUA Scripting* 
02-09-10 15:00 
 
Some games require only a very minimalistic UI while others, like MMOs, require a more complicated UI to provide players with the large amount of information vital to their gameplay. The Lord of the Rings Online™ has quite a bit going on...</description>
			<content:encoded><![CDATA[<div><b>Developer Diary: LOTRO LUA Scripting</b><br />
<i>02-09-10 15:00</i><br />
<br />
Some games require only a very minimalistic UI while others, like MMOs, require a more complicated UI to provide players with the large amount of information vital to their gameplay. The Lord of the Rings Online™ has quite a bit going on behind the scenes. Read more in the latest <a href="http://community.lotro-europe.com/news.php?id=10789&amp;type=Dev Diaries" target="_blank">Developer Diary</a> from Narrel! <br />
<br />
<a href="http://www.lotro-europe.com/news.php?id=10801" target="_blank">Leer mas...</a></div>

]]></content:encoded>
			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=22">LOTRO-Europe (Game News)</category>
			<dc:creator>Codemasters</dc:creator>
			<guid isPermaLink="true">http://www.lotrohispania.com/foros/showthread.php?t=6741</guid>
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		<item>
			<title><![CDATA[Lord of the Rings Online: Consignment Quests & Server Names]]></title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6740&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 13:50:42 GMT</pubDate>
			<description>Opening the Lord of the Rings Online game client reveals a pair of announcements for Turbine. Consignment quests will not be available after September 7th and players are urged to complete them before that time. Secondly, developers have announced the names of four new servers being brought online...</description>
			<content:encoded><![CDATA[<div>Opening the Lord of the Rings Online game client reveals a pair of announcements for Turbine. Consignment quests will not be available after September 7th and players are urged to complete them before that time. Secondly, developers have announced the names of four new servers being brought online in anticipation of hordes of new players for the F2P version set to go live on September 10th.<div class="feedflare"><br />
<a href="http://feeds.feedburner.com/~ff/mmorpg/news?a=j5WPmeQolhA:wqISR_1H3TE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/mmorpg/news?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/mmorpg/news?a=j5WPmeQolhA:wqISR_1H3TE:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/mmorpg/news?i=j5WPmeQolhA:wqISR_1H3TE:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/mmorpg/news?a=j5WPmeQolhA:wqISR_1H3TE:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/mmorpg/news?i=j5WPmeQolhA:wqISR_1H3TE:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/mmorpg/news?a=j5WPmeQolhA:wqISR_1H3TE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/mmorpg/news?d=qj6IDK7rITs" border="0"></img></a><br />
</div><br />
<br />
<a href="http://www.mmorpg.com/gamelist.cfm/loadNews/17973/Consignment-Quests-Server-Names" target="_blank">Mas...</a></div>

]]></content:encoded>
			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=151">Noticias MMORPG.COM</category>
			<dc:creator>MMORPG.com</dc:creator>
			<guid isPermaLink="true">http://www.lotrohispania.com/foros/showthread.php?t=6740</guid>
		</item>
		<item>
			<title>arañas manquillas</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6739&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 13:44:23 GMT</pubDate>
			<description>pues el titulo lo dice todo xD 
 
DZj_yxEbz2c 
  
http://www.youtube.com/watch?v=DZj_yxEbz2c</description>
			<content:encoded><![CDATA[<div>pues el titulo lo dice todo xD<br />
<br />
<table class="tborder" cellpadding="6" cellspacing="1" border="0" width="500" style="margin:10px 0">
<thead>
	<tr>
		<td class="tcat" colspan="2" style="text-align:left">
			<span style="float:right;margin-left:5px;cursor:pointer;font-weight:bolder;" title="Cambiar las dimensiones del Vídeo" onclick="
				if ( this.innerHTML == 'Aumentar' ) {
					this.innerHTML = 'Reducir'; 
					this.title = 'Cambiar a 500x405';
					this.parentNode.parentNode.parentNode.parentNode.width=880;
					this.parentNode.parentNode.parentNode.parentNode.getElementsByTagName('object')[0].width=880;
					this.parentNode.parentNode.parentNode.parentNode.getElementsByTagName('object')[0].height=550;
				} else {
					this.innerHTML = 'Aumentar'; 
					this.title = 'Cambiar a 880x550';
					this.parentNode.parentNode.parentNode.parentNode.width=500;
					this.parentNode.parentNode.parentNode.parentNode.getElementsByTagName('object')[0].width=500;
					this.parentNode.parentNode.parentNode.parentNode.getElementsByTagName('object')[0].height=405;
				}
			">Aumentar</span>
			<a href="http://www.youtube.com/watch?v=DZj_yxEbz2c" title="Ver este vídeo en YouTube en una nueva ventana" target="_blank">YouTube Video</a>
		</td>
	</tr>
</thead>
<tbody>
	<tr>
		<td class="panelsurround" align="center">
			<object width="500" height="405" type="application/x-shockwave-flash" data="http://www.youtube.com/v/DZj_yxEbz2c&amp;hl=es&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1&amp;border=1">
				<param name="movie" value="http://www.youtube.com/v/DZj_yxEbz2c&amp;hl=es&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1&amp;border=1" />
				<param name="wmode" value="transparent" />
<param name="allowFullScreen" value="true">
<param name="allowscriptaccess" value="always">
				<em><strong>ERROR:</strong> Si usted ve este mensaje, entonces <a href="http://www.youtube.com/">YouTube</a> esta caído o usted no tiene Flash instalado.</em>
			</object>
		</td>
	</tr>
</tbody>
</table><br />
 <br />
<a href="http://www.youtube.com/watch?v=DZj_yxEbz2c" target="_blank">http://www.youtube.com/watch?v=DZj_yxEbz2c</a></div>

]]></content:encoded>
			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=20">Monster Play</category>
			<dc:creator>thor</dc:creator>
			<guid isPermaLink="true">http://www.lotrohispania.com/foros/showthread.php?t=6739</guid>
		</item>
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			<title>Duda para empezar a jugar</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6738&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 08:48:19 GMT</pubDate>
			<description>hola a todos! estoy interesado en empezar a jugar pero la verdad nose de donde adquirir el juego. Fisicamente no lo encuentro en ninguna tienda, y por descarga web en la pagina internacional ofrecen el juego con las 2 expansiones por 30$ cuando en la pagina europea sale bastante mas caro,que...</description>
			<content:encoded><![CDATA[<div>hola a todos! estoy interesado en empezar a jugar pero la verdad nose de donde adquirir el juego. Fisicamente no lo encuentro en ninguna tienda, y por descarga web en la pagina internacional ofrecen el juego con las 2 expansiones por 30$ cuando en la pagina europea sale bastante mas caro,que diferencia hay? Y otra cosa, me recomendais esperar hasta el dia 10 a que empiece el f2p o lo puedo comprar antes? Gracias!</div>

]]></content:encoded>
			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=9">Discusión</category>
			<dc:creator>helevorn</dc:creator>
			<guid isPermaLink="true">http://www.lotrohispania.com/foros/showthread.php?t=6738</guid>
		</item>
		<item>
			<title>Hola a todos!</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6736&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 05:56:26 GMT</pubDate>
			<description>Hola, hace ya unos días que estoy jugando con ustedes pero no hice la presentación correspondiente.. 
 
asique acá estoy, soy Yak, un hobbit de La Comarca buscando su lugar en esta tierra media increíble y llena de aventuras y cosas por descubrir. 
 
en cuanto sea un burglar más poderoso ya los...</description>
			<content:encoded><![CDATA[<div>Hola, hace ya unos días que estoy jugando con ustedes pero no hice la presentación correspondiente..<br />
<br />
asique acá estoy, soy Yak, un hobbit de La Comarca buscando su lugar en esta tierra media increíble y llena de aventuras y cosas por descubrir.<br />
<br />
en cuanto sea un burglar más poderoso ya los acompañaré en terrenos más peligrosos, <br />
<br />
mientras tanto les dejo un saludo grande a todos!<br />
<br />
Yak, de La Comarca</div>

]]></content:encoded>
			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=34">Presentaciones</category>
			<dc:creator>shibalba</dc:creator>
			<guid isPermaLink="true">http://www.lotrohispania.com/foros/showthread.php?t=6736</guid>
		</item>
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			<title>Star Wars Galaxies: Galactic Leaders - Game Update 17.6(0)</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6735&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 02:15:43 GMT</pubDate>
			<description>*Star Wars* *Galaxies: Galactic Leaders - Game Update 17.6* 
 
On Thursday, September 2nd, 2010, at 4:00 AM PDT all U.S. and European galaxies will be brought down for server maintenance and a Hotfix.  
 
When the Update is complete, all galaxies will be live but unavailable while we complete final...</description>
			<content:encoded><![CDATA[<div><b><i>Star Wars</i></b> <b>Galaxies: Galactic Leaders - Game Update 17.6</b><br />
<br />
<font color="#ff0000">On Thursday, September 2nd, 2010, at 4:00 AM PDT all U.S. and European galaxies will be brought down for server maintenance and a Hotfix. </font><br />
<br />
<font color="#ff0000">When the Update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time. </font><br />
<br />
<a href="http://www.timeanddate.com/worldclock/converter.html" target="_blank">Click here for a Time Zone Calculator</a>.<br />
<br />
<b>Highlights</b> <br />
<br />
<ul><li><b>GCW Leaderboard</b> – Access the GCW Leaderboard from the War Terminal / War Intel Pad / War Table. It displays the top scores of the Galactic Civil War. Characters contribute to the character GCW Leaderboard by contributing to the GCW score as individuals or as members of a guild or citizens of a city.</li>
<li><b>Guild Waypoint Registry</b> – Guilds with at least ten members now have access to a Guild Waypoint Registry. With this registry guild leaders can upload waypoints for the guild members to download.</li>
<li><b>City Waypoint Registry</b> – The City Waypoint Registry is a new window that allows mayors of player cities to upload waypoints for the citizens of that city to download.</li>
<li><b>Star Wars Galaxies 7th Year Anniversary</b> - The Year 5 gift is now available to claim!</li>
<li><b>Bonus Everything Weekend</b> - Bonus Everything Weekend is returning this Labor Day holiday! Stock up on food and drinks, grab your favorite chair and get ready for double the action! During the Bonus Everything Weekend, everyone logged in will earn Double XP, Double GCW Points, Double Heroic Tokens, Double GCW Tokens from Battlefields and City Invasions, Double Pet XP and Loyalty, Double Chronicles XP, Double Chronicles Silver Tokens and an increased chance to earn Gold Chronicles Tokens! The bonus period starts on Thursday, September 2, 2010 at 4am PDT and ends Tuesday, September 7, 2010 at 4am PDT.</li>
</ul> <br />
<br />
<b><i>STAR WARS</i></b> <b>GALAXIES: GALACTIC LEADERS - GAME UPDATE 17.6</b><br />
<br />
<b><i>Star Wars</i></b> <b>Galaxies 7th Year Anniversary</b><br />
<br />
<ul><li>The Year 5 gift is now available to claim!</li>
</ul><b>GCW Leaderboard</b><br />
<br />
<ul><li>Access the GCW Leaderboard from the War Terminal / War Intel Pad / War Table. It displays the top scores of the Galactic Civil War. Characters contribute to the character GCW Leaderboard by contributing to the GCW score as individuals or as members of a guild or citizens of a city.</li>
<li>The GCW leaderboard period is weekly and starts/ends every Thursday at 19:00:00 GMT / 11:00:00 PST / 12:00:00 PDT (same time as the GCW rank update). At the end of the period, the winners are determined, and the list (and everyone&#39;s GCW Leaderboard score) is reset to start a new period.</li>
<li>GCW leaderboard tracking will start Thursday September 2 2010 at 19:00:00 GMT / 12:00:00 PDT, and the first set of winners will be determined the following Thursday September 9 2010 at 19:00:00 GMT / 12:00:00 PDT.</li>
<li><b>Guild/City</b><ul><li>Individuals need to be the same faction alignment as their city/guild to contribute to their guild/city GCW Leaderboard score.</li>
<li>In order to contribute to the score and receive credit for the guild/city GCW Leaderboard the character must have been in the guild/city for the period for which the guild/city won the GCW leaderboard. Characters that join a guild/city in between periods will not contribute to the guild/city GCW Leaderboard for her guild/city will start contributing to their guild/city GCW leaderboard at the start of the next GCW Leaderboard period.</li>
<li>The restriction for access to the ImperialWarRoom / RebelWarRoom chat room and the Imperial War Planner / Rebel War Planner title has been changed. Only same faction aligned GCW leaderboard winner for the past 2 weeks, or same faction aligned mayor or guild leader of a same faction aligned city or guild GCW leaderboard winner for the past 2 weeks are allowed to enter the ImperialWarRoom / RebelWarRoom chat room and have access to the Imperial War Planner / Rebel War Planner title.</li>
</ul></li>
<li><b>Messaging</b><ul><li>Whenever the character/guild/city position on the GCW leaderboard for the current period changes, a message is sent to the GCW channel for the character/all guild members/all citizens notifying of the position change for the character/guild/city.</li>
<li>In-game mail is sent to the characters/guild leaders/mayors of the winners when a GCW leaderboard period ends, and the winners for the character/guild/city leaderboards are determined.</li>
</ul></li>
<li><b>Titles, Badges and Collections</b><ul><li>Title for making the current (i.e. most recent) GCW leaderboard winners list: Reigning Alliance Hero / Reigning Imperial Champion.</li>
<li>Title for having won (at any time) 1st place in the GCW leaderboard winners list: Elite Alliance Hero / Elite Imperial Champion</li>
<li>Title for making the GCW leaderboard winners list 1 time, 5 times, 10 times, 15 times...: Decorated Alliance Hero - x Time(s) / Decorated Imperial Champion - x Time(s)</li>
<li>The Imperial GCW Leaderboard - Current Winner / Rebel GCW Leaderboard - Current Winner title is available to the current character GCW leaderboard winners. The title will be removed if the character doesn&#39;t make the next character GCW leaderboard winners list.</li>
<li>The GCW Leaderboard section in the Achievement tab of the Collections window displays the count of how many times the character has made the GCW leaderboard winners list and how many times the character was a guild member/citizen of a guild/city that won the GCW leaderboard.</li>
<li>The GCW Leaderboard section in the Badges tab of the Collections window displays badges the character has earned from the GCW leaderboard. It also displays the badges the character has earned for being a guild member/citizen of a guild/city that won the GCW leaderboard. Badges (and associated titles) are granted for winning 1st place, and for making the GCW leaderboard winners list 1 time, 5 times, 10 times, 15 times... as an individual and as a guild member/citizen of a guild/city.</li>
</ul></li>
<li><b>Guild/City Travel Point Perk</b><ul><li>The guilds and cities in the most recent winners list will be given access to guild/city travel points. 1st and 2nd place winners will get 2 guild/city travel points. 3rd, 4th, and 5th place winners will get 1 guild/city travel point.</li>
<li>The guild/city travel point privilege is revoked if the guild/city does not make the next winners list. To reiterate, the guild/city travel point privilege is only available to the guilds and cities in the most recent winners list.</li>
<li>Using the guild/city waypoint registry, the guild leader/mayor can designate the guild/city travel point(s).</li>
<li>There is a 1 minute cooldown after deactivating a guild/city travel point before activating another guild/city travel point.</li>
<li>Using the guild/city waypoint registry, guild members/citizens can travel (at no cost) to the starport/shuttleport/camp with shuttle beacon nearest to the guild/city travel point.</li>
<li>Only the following locations can be designated as guild/city travel point: Corellia, Dantooine, Dathomir, Endor, Kashyyyk - Etyyy, Kashyyyk - Kachirho, Kashyyyk - Khowir, Lok, Mustafar, Naboo, Rori, Talus, Tatooine, Yavin 4.</li>
<li>You must be at the following locations to use a guild/city travel point: Corellia, Dantooine, Dathomir, Endor, Kashyyyk - Etyyy, Kashyyyk - Kachirho, Kashyyyk - Khowir, Lok, Mustafar, Naboo, Rori, Talus, Tatooine, Yavin 4.</li>
<li>You cannot use a guild/city travel point if you are in combat, incapacitated/dead, riding on a pet, or in a vehicle.</li>
</ul></li>
</ul><b>Guild Waypoint Registry</b><br />
<br />
<ul><li>The guild leader can upload waypoint to the guild waypoint registry from the waypoint&#39;s radial menu.</li>
<li>Guild members can download waypoint from the guild waypoint registry into the datapad.</li>
<li>Launch the guild waypoint registry window using the &quot;Guild Waypoints...&quot; button in the waypoint window, or with /guildWaypoints.</li>
<li>The guild waypoint registry can hold 25 waypoints.</li>
<li>The guild must have 10 members before the guild waypoint registry is available.</li>
</ul><b>City Waypoint Registry</b><br />
<br />
<ul><li>The mayor can upload waypoint to the city waypoint registry from the waypoint&#39;s radial menu.</li>
<li>Citizens can download waypoint from the city waypoint registry into the datapad.</li>
<li>Launch the city waypoint registry window using the &quot;City Waypoints...&quot; button in the waypoint window, or with /cityWaypoints.</li>
<li>The city waypoint registry can hold 25 waypoints.</li>
</ul><b>GCW</b><br />
<br />
<ul><li>Ground PvP kills only contribute to the GCW score if the killer is &quot;factional presence eligible&quot;.</li>
</ul><b>Hoth</b><br />
<br />
<ul><li>Players achieving a flawless victory during a bonus weekend should now correctly receive the Badge and painting.</li>
</ul><b>Beast Master</b><br />
<br />
<ul><li>The amount of loyalty needed to reach BFF has been reduced by approximately 50%.</li>
<li>Beast Dietary Supplements now also affect the pet&#39;s loyalty gain by roughly the same amount as the supplements effect on experience gain.</li>
<li>When receiving a COMPNOR experience bonus from a destroy mission, your pet will now also receive 50% of the experience needed for the pets current level.</li>
<li>Active players will see an increasing bonus to the beast XP earned pr. kill, as their pet&#39;s level increases.</li>
</ul><b>Restuss</b><br />
<br />
<ul><li>All Restuss weapons can now be deconstructed.</li>
</ul><br />
<br />
<a href="http://forums.station.sony.com/swg/posts/list.m?topic_id=1128978" target="_blank">Leer mas...</a></div>

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			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=143">Noticias SWG</category>
			<dc:creator>SOE</dc:creator>
			<guid isPermaLink="true">http://www.lotrohispania.com/foros/showthread.php?t=6735</guid>
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			<title>Consejos previos al 10 de septiembre</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6734&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 00:58:30 GMT</pubDate>
			<description><![CDATA[Compendio de dudas varias para ver que hacer antes del 10 de septiembre (si es que hay algo que convenga hacer :biggrin:) 
 
1- Me he enterado hoy que al parecer el 10 de septiembre resetean los "kekos" de las *skirmish *y nos devuelven todo lo gastado en marcas (con lo cual habrá que volver a...]]></description>
			<content:encoded><![CDATA[<div>Compendio de dudas varias para ver que hacer antes del 10 de septiembre (si es que hay algo que convenga hacer :biggrin:)<br />
<br />
1- Me he enterado hoy que al parecer el 10 de septiembre resetean los &quot;kekos&quot; de las <b>skirmish </b>y nos devuelven todo lo gastado en marcas (con lo cual habrá que volver a &quot;configurarlos&quot; de nuevo). Mi pregunta es ¿sabe alguien que pasa con las marcas que tengamos en el banco (las de las camapañas, las de 1ª, 2ª, 3ª..., veteranas...)? ¿nos lo canjean todo por skirmish marks o nos lo dejan como lo tenemos?<br />
<br />
2- Parece ser que también resetean los puntos de las <b>legendarias </b>y cambian algunas legacys. ¿gasto las runas que tengo guardadas para subir las legendarias que me interesan o me espero a ver como queda la cosa hasta que lo dejen todo resuelto?<br />
<br />
3- Al parecer se podrán comprar los <b>pergaminos </b>para subir 10 <b>niveles </b>las legendarias, hasta ahora (que yo sepa) sólo se conseguían con 50 medallones de Lorien o de Mirkwood, ¿sabéis alguno cuanto costaran ahora (en medallones o en marcas)?<br />
<br />
4- ¿Cuanto <b>espacio </b>habrá que dejar y donde (en las bolsas, en el banco, en la casa) para que nos depositen lo que nos den al resetear las cosas (las skirmish por ejemplo)?<br />
<br />
No se me ocurre nada más pero quizás sería bueno que los que ya habéis probado la beta nos digáis que conviene hacer y que no antes del día 10 (yo hoy he dejado de completar deeds al enterarme de que darán &quot;chiquipuntos&quot;, he dejado de comprar skills para mi skirmisher al saber que tendré que configurarlo de nuevo, he empezado a hacer sitio en el banco para dejar hueco, etc)<br />
<br />
GRACIAS POR ANTICIPADO a los que os animéis a resolver dudas</div>

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			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=220">Discusión LOTRO FREE-to-PLAY (Volumen 3 Book 2)</category>
			<dc:creator>THARATAR</dc:creator>
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			<title>Me presento</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6733&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 21:05:04 GMT</pubDate>
			<description>Hola a todos 
 
Soy nuevo en este juego, de hecho  soy novato en los MMORPG de rol, solamente juego un poco a la beta de SWGEmu... 
 
Mi disponibilidad de tiempo es muy limitada, trabajo, mujer, hijos... pero espero poder pasarlo bien con todos vosotros 
 
Nos vemos en Laurelin :rolleyes:</description>
			<content:encoded><![CDATA[<div>Hola a todos<br />
<br />
Soy nuevo en este juego, de hecho  soy novato en los MMORPG de rol, solamente juego un poco a la beta de SWGEmu...<br />
<br />
Mi disponibilidad de tiempo es muy limitada, trabajo, mujer, hijos... pero espero poder pasarlo bien con todos vosotros<br />
<br />
Nos vemos en Laurelin :rolleyes:</div>

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			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=34">Presentaciones</category>
			<dc:creator>Protoss666</dc:creator>
			<guid isPermaLink="true">http://www.lotrohispania.com/foros/showthread.php?t=6733</guid>
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			<title>LOTRO Store Starter Guide</title>
			<link>http://www.lotrohispania.com/foros/showthread.php?t=6732&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 15:41:02 GMT</pubDate>
			<description>*LOTRO Store Starter Guide* 
01-09-10 15:00 
 
Using the LOTRO Store is quick, easy, and fun! Whether you’re looking for something practical (like a potion) or something to spice up your day, buying from the LOTRO Store is as easy as a click of your mouse! Read more about the LOTRO Store...</description>
			<content:encoded><![CDATA[<div><b>LOTRO Store Starter Guide</b><br />
<i>01-09-10 15:00</i><br />
<br />
Using the LOTRO Store is quick, easy, and fun! Whether you’re looking for something practical (like a potion) or something to spice up your day, buying from the LOTRO Store is as easy as a click of your mouse! Read more about the <a href="http://community.lotro-europe.com/news.php?id=10788&amp;type=Dev Diaries" target="_blank">LOTRO Store</a> in today’s content update!<br />
<br />
<a href="http://www.lotro-europe.com/news.php?id=10798" target="_blank">Leer mas...</a></div>

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			<category domain="http://www.lotrohispania.com/foros/forumdisplay.php?f=22">LOTRO-Europe (Game News)</category>
			<dc:creator>Codemasters</dc:creator>
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